Puss accidentally gives the orphans a magic sugar that proves to be dangerous -- and the only cure is guarded by a powerful Sphinx.
When Toby's ninja brothers try to get him to steal San Lorenzo‘s treasure, he must decide between them and his friendship with Puss.
The Duchess, who wants to rule the world by harnessing the power of sorcerers, captures Artephius...and it's up to Puss to rescue him.
Puss is tricked into going on a quest with an old friend, Jack Sprat. What starts out as a mission to save a princess soon turns dangerous.
In an effort to save Puss's old mentor, El Guante Blanco, Puss and Dulcinea embark on an adventure to find the Fountain of Youth.
Puss tries to convince the Mayor that he is really a hero -- but being "brave" quickly goes to the Mayor's head.
The Golem, a giant clay enemy Puss has been outrunning for years, comes to San Lorenzo. With the help of Artephius, Puss may finally defeat his foe.
By stealing enchanted boots from the Treasure House, Jack Sprat sets off a dangerous Devil Wind that threatens to consume all of the town's treasure.
Dulcinea becomes enchanted with heroic powers when she pulls a magical sword from a stone, and Puss must help her learn how to control her strength.
Puss is obsessed with catching an adorable mouse, but when strange things happen in town, he fears the rodent may be more than a delicious meal.
When a young goblin arrives in town, Puss tries to convince the orphans that she is more than just a scaly troublemaker.
Dulcinea secretly discovers a wishing star and while trying to make things better through wishes, actually makes things a lot worse.
Toby’s dim-bulb of a brother, Brandt, returns to San Lorenzo and begs Puss to help him reunite with his band of ninja brothers.
Puss learns that black is the new orange when a curse transforms him into an unlucky black cat. Cast out of town he must learn how to break the spell.
Puss vows to slay a dragon terrorizing nearby towns, but when he discovers it’s a baby dragon under the weather, he decides to bring it back home.
Puss and his best friend Jack Sprat journey underground in search of treasure and discover a kingdom of moles led by a rather bizarre king.
To prove he’s a ladies’ man, Puss rescues a mermaid from a thief who instantly falls in love with him … and becomes his worst nightmare.
Puss is terrified when a swarm of angry bees invade the town, and calls upon The Piper, a hippy chick who can lull the bees under her control.
As Puss trains the orphans to protect San Lorenzo as the Junior Puss Squad, El Moco storms into town and cat-naps the swashbuckling hero.
As Puss tries to restore the magical spell that will protect San Lorenzo, he accidentally brings Artephius’s macramé owl shop to life.
While Puss is searching for items missing from the treasure house, he enlists the help of the Scimitar, an evil sword that turns its owner wicked.
Artephius and the orphans are alone in town when a Celtic thunder god demands to be let into the treasure house – or he will destroy San Lorenzo!
Puss fights the Duchess to retrieve the first coin he ever took from the Treasure House, which can help him restore San Lorenzo’s protective spell.
Banished from town, Puss in Boots returns to San Lorenzo at the request of Dulcinea to flush out an impostor masquerading as the town’s protector.
The town of San Lorenzo is in peril and threatened by the Bloodwolf, leaving our feline hero feeling like he's failed. So he seeks a new career path.
Uli has key information about the Bloodwolf, but he's jailed by the Mole King. Puss reclaims his role as a hero and sets off on a rescue mission.
Puss swallows his pride and asks his mentor El Guante Blanco for help defending San Lorenzo, but the old maestro’s busy with a surprising new protégé.
Puss and company seek out the mighty Golem to help save San Lorenzo, but our courageous kitty feels sorely lacking in the brawn department.
Puss reluctantly agrees to recruit Goodsword as the final member of his army, but the powerful blade isn't easily convinced.
With his team finally assembled, Puss realizes he has no idea how to lead them into battle to rescue Uli. But one plucky would-be warrior steps up.
While he's distracted, Puss agrees to ride for two different groups in the town's horse race. Artephius conjures a Puss "twin" with iffy skills.
Puss and others get addicted to a coin toss game, leaving the town vulnerable to thieves. Dulcinea devises a plan to rid the town of gambling fever.
Kid Pickles hates birthdays, so Puss hatches a plan to help him feel like a king on his special day. But the power soon goes to his head.
Puss joins a pack of quirky pirates on their quest for some legendary treasure, hoping to nab a mystical crown that could help defeat the Bloodwolf.
When Puss's pirate friends toss him overboard to help him overcome his fear of the ocean, his watery plunge reunites him with a fishy former flame.
Worry weighs on everyone back in San Lorenzo as Puss and the pirates find treasure and must fight a barbaric parrot with a skeleton army.
Puss brings home the prized Crown of Souls, as well as a pack of creepy skeletons who set the town on edge and make Uli's evil antics seem like a joke.
Puss In Boots
Puss is a nomad, free spirit, and legendary adventurer. He has but one rule: Never say no to adventure. And also help damsels in distress. And also always be good to orphans. Okay, he’s got more than one rule.
A huge, hairless, winged cat covered in tattoos, the Sphinx is a bored, jaded hipster - too cool for her job of protecting a magic hourglass.
San Lorenzo’s Mayor is a large and imposingly muscular man who, despite his impressive size, is terrified of absolutely everything, especially anything from the dreaded OUTSIDE WORLD. He spends a lot of time hiding in barrels.
Pajuna is a Highland cow, with a murky history, who owns The Cow and Moone cantina. She has had many jobs and crossed paths with everyone.
Señora Zapata is often angry and passionate in her opinions, scorned by many a past lovers. She may even be a little unhinged. She does not trust Puss or his intentions. She runs the orphanage and is very protective of the children.
Vina, is a know-it-all who knows nothing; the facts she recites constantly are clearly made up. A little bit of a weirdo, she’s got a soft spot for Toby.
Kid Pickles is a puny kid with a bowl cut. He always has a pickle jammed in his mouth like a cigar. He’s like an old-timey gangster in pickle-eating kid form. Kid Pickles claims his "mother was a cactus."
Esme is the youngest and smallest of the orphans. She’s about four and just as cute as cute can be.
Toby is an excitable 10 year old orphan who compulsively draws on anything he can. He is a large pig and breaks things accidentally due to his size and strength. Puss is his biggest hero.
The most beautiful cat in San Lorenzo, Dulcinea teaches the kids at the orphanage. Dulcinea is smart and independent, and when she decides she’s going to do something rabid mules couldn’t stop her. She is also quite naïve, almost bullheadedly so – nothing will sway her from her rosy view of the world. Dulcinea sees only the best in people and often her relentlessly positive opinion brings out the best in them.
Artephius runs one of San Lorenzo’s finest macramé owl shops. At first he seems like your run-of-the-mill confused old man, but it turns out he’s over a thousand years old and is history’s greatest alchemist. He has moments of clarity, but then other times he’s bug-chuggin’ crazy. His magic has kept him alive for centuries, but his brain has gotten so filled up with stuff he can’t remember a whole lot. Now he’s just really macramé owls.